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Wexford Arts Centre, Creative Youth Lab 2025
Deadline to apply: Monday 13 January 5pm

Wexford Arts Centre is seeking expressions of interest from TY students who would like to participate in the Creative Youth Lab 2025 where students and facilitators collaborate on developing creative projects together.

The Creative Youth Lab has been running successfully since 2022 and participants have learned valuable skills in project development, critical skills learning, performance, visual, script writing and video making. Some of the former Creative Youth Lab participants have gone on to further third level study programmes in art, design and performance and have also benefitted from applying skills learnt to areas of interest as well as developing new friendships and collaborations with other participants with same interests.

The Creative Youth lab will run weekly on Wednesday 2-4pm from 15th January 2025 until 18th June, 2025 for 20 weeks with breaks for Spring/Easter. The lab is free of charge. There is a limited number of places up to maximum of 15 for participants.

The lab will be facilitated by Jeni Roddy, artist with experience in visual, performance, production and costume design with support from guest facilitators including Peter Murphy, writer, spoken word, music and performance/podcast artist and Stephen James Smith Spoken word artist and other guest artists including facilitators from Belfast with VR technology experience.

Facilitators will provide valuable expertise for guiding participating youths in the lab on transforming creative ideas into creative projects which may include visual art exhibitions/installations or performance events, podcast or other mixed media, VR projects for young audience engagement. Additional support will be provided by the Wexford Arts Centre management team advising on budgeting/fundraising/marketing/technical production of creative projects.

This is a great opportunity for youths to lead on development of a creative programme for young people in Wexford in association with Wexford Arts Centre.

How to apply:

To apply please email elizabeth@wexfordartscentre.ie with brief information about yourself and creative ideas that interest you and would like to see developed as part of a programme at Wexford Arts Centre. You can also send a short video/audio file link if preferred (ensure under 3 mins). Read more about Creative Youth Lab here: wexfordartscentre.ie/creative-youth-lab-2025/

Limited places. No fee required to participate. Deadline for applications Monday 13th January 5pm. If you have any access requirements or additional needs, please contact Wexford Arts Centre and they will find a way to support and facilitate your application.

Watch back the discussion with Public Engagement Coordinator Adam Stoneman, The Hunt Museum’s Education Coordinator, Hannah Bloom and Artist Jo-Anne Hine as part of the 2021 Portal Regional Events.

Watch Discussion here.

Tell us the story of your project – What was the impetus? What was it about? Who was involved? How did you begin?

Jo-Anne Hine, Artist

How do you overcome the challenges of lockdown to bring creative experiences to school children and make them feel connected to museums and galleries?

In late 2020, despite the difficulties of life in lockdown, the children of three Limerick schools and their teachers critically and creatively engaged with museum collections, producing artworks for their own virtual museums. This innovative project was a new way for schools to collaborate with and access museum collections. It allowed children to engage with the three significant Limerick collections at a time when cultural heritage and arts institutions were closed and schools were limiting visits from outsiders to protect their communities.

As a starting point for ABC of the Three Muses, I took the definition of ABC as ‘the basic or most important facts about a subject’. This was in early Autumn when we were still enjoying a short reprieve from the virus. Then came restrictions and lockdown. With a redefined approach and a leap of faith I created workshops for teachers to deliver in their classrooms.

ABC of the Three Muses engaged children with three distinct museum collections in three different ways, providing learning experiences that were as authentic as possible in the circumstances. Led by their class teachers in their own classrooms, children responded creatively to printed reproductions of art works from the Limerick City Gallery of Art, digital 3D models of objects in The Hunt Museum, and a box of real objects on loan from Limerick Museum, which children could observe, touch and draw.

In some respects, the children’s experiences were richer than they may have been under normal circumstances. The extended time frame of the project, over a term, contributed to significant investment by each class, creating a rich environment for deep learning and cognition. As a result, and despite the museum and gallery closures, the children’s sense of access and ownership of Limerick’s cultural heritage (their own cultural heritage) has increased. This was achieved through a thoughtfully structured set of workshop-style lessons inviting children and their teachers to interrogate the facts about cultural and historical objects and ownership, culminating in the creation of a museum of hybrid creatures that might exist in a future Limerick.

While visual art and critical and creative thinking were foregrounded, the workshop style lessons and resources also provided rich links to other curriculum areas, such as English and History, which teachers could build on in their lessons. For instance, the box of objects on loan from Limerick Museum contained a Hurley that was used in 1973 by a famous Limerick player in the All-Ireland Hurling championship. One teacher used the Hurley to instigate class research to compare different aspects of the Limerick teams of 1973, 2018 and 2020.

An unexpected but valuable legacy of the project has been the professional development of the teachers. Their active participation in leading the children through the activities increased their skills, knowledge and confidence with art materials, while also raising their awareness of alternative approaches to their current art teaching practices. The teachers were fully supported through access to resources including all art materials, lesson plans, videos showing how to use charcoal and watercolours, worksheets, and PowerPoint presentations.

Iain Burns, Teacher Scoil Ide

Scoil Ide visits the Hunt Museum regularly for exhibitions. My 4th class completed the Three Muses Workshop in the last academic year and this year’s class did the ABC of the Three Muses. The impetus was to engage with art and artists in our local area. It involved the class, me the teacher, the school, the museums and their Education Team.

Fionnuala Bromell, Teacher Corpus Christi PS

Before COVID-19 restrictions, our school was excited to visit the three museums of Limerick. We thought it would be impossible this year. However, we were delighted to be informed that the project would go ahead virtually. We are a DEIS band 1 school and visiting Museums would not be the norm for our children therefore we are grateful for our children to access the art and artefacts of their city’s Museums and hopefully stir curiosity in them to pursue and enjoy the arts.

How were the ideas developed and how did the young people, artist and teacher work together?

Jo-Anne Hine, Artist

The preparatory phase occurred in September and October 2020 as Ireland embarked on Level 3 COVID-19 restrictions and schools were nervously recommencing after the extended closure over spring and summer. With the safety of school communities a priority, workshops in the schools were unable to proceed and art galleries and museums were closed.  The project developed from an artist run workshop into a series of teacher led workshops. To facilitate this, I researched and wrote a unique unit of work with a cohesive series of 6 lesson plans that guided the class teachers, and their pupils, to explore the museum collections through critical and creative thinking strategies with a range of art making outcomes.  I made digital resources to support the teaching and learning experiences which teachers accessed via Google drive.  Art materials were delivered to each school. Through this reinvention of the project, the classroom teachers took ownership of it and were enabled by it. They were encouraged to adapt, adjust or refine the suggested activities to best meet the needs of their pupils, their own interests and time frames.  In response to a need for consideration of the emotional wellbeing of pupils in such uncertain times, the lessons included opportunities for pupils to express their emotions, especially through a charcoal drawing exercise in response to a student choice of art work from Limerick City Gallery of Art.

I interacted with the teachers via their preferred method of communication, including, phone, zoom, email and text message. This worked for the teachers at a time when they were extremely busy and stressed because of COVID-19 compliance and uncertainty. For some teachers this experience created an opportunity for professional development in approaches to teaching visual art.

Iain Burns, Teacher Scoil Ide

The ideas were developed through conversations with the Education team at the museum regarding what schools need and how it can be delivered in the current climate. The museum then wrote up a series of lessons and the class engaged with them with the guidance of the class teacher and support of the Education team at the museum. Lessons were emailed to me and support materials and resources were delivered to the school. The children’s work was collected when the lessons were completed and a reflection sheet was sent from the children to the Museum’s Education Team. The Education Team was always available to me for guidance.

Fionnuala Bromell, Teacher Corpus Christi PS

There was a series of communications with Adam at the Hunt Museum and then the artist Jo-Anne explaining the process. I was the coordinator for my school so I spoke with Jo-Anne on many occasions on the phone, discussing the project and the resources. Jo-Anne dropped incredible resources to our school for every child. Detailed lesson plans were sent to us to allow us to match the classes to resources and prepare the children. All the classes had an online link to Google Drive where the children could see Jo-Anne and follow her instructions and hear her ideas.

What was your personal experience of the project in terms of successes and challenges?

Jo-Anne Hine, Artist

Initially I was disappointed that the physical workshops with the classes could not go ahead as anticipated.  Because I couldn’t physically meet with the teachers and pupils to gauge and discuss their needs and abilities, I felt like I was flying blind. Once I began researching the collections and developing lesson plans and resources, I became really excited about the potential of the project. It was difficult for me to suggest only one or two activities per lesson because of the richness of the collections and possible links to curriculum and interests. In the end this turned out to be a positive that allowed for the teachers and students to pick and choose their approaches to the inquiry question or theme of each lesson. Each lesson included extension activities to cater for a broad range of interests and abilities. I was mindful that this could also cause the teachers to be overwhelmed by the suggested content, so in my weekly communication with them I reiterated the flexibility of approach that was embedded in the lesson plans.

Iain Burns, Teacher Scoil Ide

I found it an excellent initiative. The lessons were of a high standard with clear learning intentions, extensive resources and supports. They were curriculum relevant and appropriately pitched, with room for differentiation. It’s always good to collaborate with external agencies that have a clear vision and understanding of children’s education.  This can give richness to the delivery of the curriculum that a teacher may not be able to achieve on their own as the breadth of the curriculum is vast. COVID-19 provided challenges.  It would be great if the artists could visit the classroom and deliver a lesson in the series.  That was not possible with COVID-19 restrictions.

Kate (4th Class) says, “the best part of the project was hearing the stories about the old things that we held.”

Fionnuala Bromell, Teacher Corpus Christi PS

The programme was a great experience for our children and for our teachers. The variety of media, styles and skills were excellent. As teachers it showed us how to develop art classes and not skip straight to the product. We will definitely spend more time on the process going forward. The only challenge was time. The children could have spent more time on each class. We will continue with that now.

The feedback from children in this group was positive. They wanted more time and to extend the project by making the creature in clay. Charlie (5th Class) wrote “I personally think the best part of the project was the hybrid animals but everything was lovely. Oh, and I love the bit on the last day seeing legend Joe McKena’s Hurley, especially after the final win.”

What was significant for you about the project that is worth sharing?

Jo-Anne Hine, Artist

This project provides a different way of approaching visual art in the primary classroom. The unit of work is significant because it is a cohesive series of lessons that provide a context for art making and responding, with the museum collections as the stimulus. Each lesson plan has suggested activities that connect to a range of different subject/knowledge areas and is therefore an example of how art can be a vehicle for learning in English, History, Maths, Geography, Science and Languages. Thus, creating an overlap for rich and meaningful cross curricular learning. The means of displaying the work as a virtual museum using Mozilla Hubs was a very effective, innovative and engaging outcome where whole school communities could interact with and navigate through the virtual spaces to see the pupil’s works. Adam Stoneman from The Hunt Museum built the virtual museum spaces for us.

Iain Burns, Teacher Scoil Ide

It was engaging, varied, designed to a high standard and was curriculum relevant.

All primary schools would benefit from engaging with the programme.

Fionnuala Bromell, Teacher Corpus Christi PS

Taking the mystery out of art and visiting Museums is very important for our children. Museums would not be a part of these children’s normal experiences so showing them how accessible it can be and how these Museums are at their finger-tips is excellent.

Has anything changed in your work as a result of the project?

Jo-Anne Hine, Artist

Working remotely provided opportunities to engage with technology. As I was not in the classroom to discuss ideas and demonstrate techniques, I learned to use screen-casting to engage students and teachers with the project. I can see a place for retaining and developing these skills in future projects even after restrictions are ceased.

Iain Burns, Teacher Scoil Ide

It provided a different perspective of the art curriculum in particular. I would now be more confident in using various resources and would have no hesitancy in engaging with the museum as a collaborator.

Fionnuala Bromell, Teacher Corpus Christi PS

Yes. We will look differently at how we present art classes and avoid mass produced pieces and encourage individuality. We will also spend more time developing visual art classes and sourcing resources to support them.

Full list of Schools & Teachers Involved:

 

Ireland’s National School Photography Awards

The INSPA team would like to congratulate every school who participated in the 2019/20 National School Photography Awards. The national winner is Dominika Ilecko from Stepaside ETNS who submitted the photo entitled Two Chairs into the Senior Category of the awards. The winner of the Junior Category is Jack Kelly Sharkey from Courtnacuddy NS with his entry Old Phone Box Library.

Dominika Ilecko, Two Chairs, Stepaside ETNS, Senior Category

Dominika Ilecko, Two Chairs, Stepaside ETNS, Senior Category

INSPA is the national children’s photography competition and online academy which is open to all primary schools in the Republic of Ireland. This year, young creatives from around the country were encouraged to engage with digital technologies and the creative process to explore the theme; Second Life.

The awards are having a massive impact in classrooms and homes across Ireland as they provide an inclusive model for children of all backgrounds and abilities to get involved. Through photography, INSPA introduces creative well-being into the lives of primary school students while building a future generation of people who are confident, resilient, connected, kind and ready.

The awards are free and offer a range of fantastic prizes including trips and stays at the Amber Springs Resort for principals, teachers, pupils and families, cameras for winners and schools, framed photographs, certificates and national recognition as a Positive Primary School. All entries are judged by a national panel of experts and over 300 primary schools have already registered their accounts.

We would like to take this opportunity, once again, to congratulate Dominika from Stepaside ETNS and Jack from Courtnacuddy NS on their recent successes and we look forward to working with all finalist schools when they re-open in September.

If your school would like to begin its Positive Primary Journey and participate in the 2020/21 awards, you can register your school at the INSPA website – www.inspa.ie

Trócaire & National Youth Council of Ireland

Closing Date: 30 June

During these extraordinary times as we all do our best to stay at home, Trócaire in partnership with the National Youth Council of Ireland, have created a new competition for young people called Trócaire Game Changers Home Challenge.  This is a competition for young people who want to change the world and believe games are a way to do this. It is a fantastic opportunity for young people to engage with the United Nations’ Sustainable Development Goals (SDGs) and have a lot of fun while they do it.

Young people could create their games by recycling materials such as cereal boxes, bottle caps etc. The competition is open to young people of all ages and prizes will be awarded to the best entries.

The closing date is 30th June and entries can be submitted by post or electronically.

for further information go to www.trocaire.org/education/gamechangers/

Trócaire Games Challenge

Trócaire Games Challenge

The Ark in partnership with Mark Create Innovate

Date: 9th March 2019

This engaging workshop will provide you with an introduction to hands-on, simple creative technology tools that support cross- curricular learning through play for STEAM subjects at Primary level – particularly in Science, Technology, Arts and Maths.

You will work in teams with Make Create Innovate to design and develop your own prototype games. You will be introduced to creative technology such as MaKey MaKey and learn about more advanced uses of software such as Scratch. You will see first-hand how games can teach students about competition and cooperation as well as supporting the development of concentration, perseverance and other skills through ‘fine-motor play’. For students, including those with special needs, the design of games and the process of rule- making are ideal ways to explore ethics. It gives the opportunity to reflect on their own values, motivations and behaviour as well as society’s. This can reinforce the strands within history, geography and SPHE relating to human intervention.

For further information and booking to go ark.ie/events/view/teachers-cpd-gaming-in-the-classroom

Christopher McCambridge is a Special Educational Needs teacher at St. Colman’s Primary School, Lambeg. St. Colman’s Primary is a mainstream school of 400 pupils with two learning support unit classes. Christopher is also an active member of the Belfast art scene. He co-founded the arts organisation Belfast Platform for the Arts (Platform Arts) in 2010, which continues to provide an exhibition space and studios for artists.

In 2016 Christopher and his Primary 6/7 class were chosen to take part in the Kids’ Own Publishing Partnership ‘Virtually There’ project. ‘A virtual artist in residence project which explores the potential for creative engagement between artists working from their studio and children and teachers in the classroom using video conferencing technology’. (Orla Kenny, Creative Director of Kids’ Own Publishing Partnership). Now in their 3rd year, artist John D’Arcy has been working collaboratively with Christopher and his class at St Colman’s P.S as virtual artist-in-residence. 

Away Day – Blog 4

2018 marked the completion of my 2nd Year working as part of the Kids’ Own, Virtually There project.  The two years have flown in and I have found that the pupils throughout those years have been given an enjoyable and unique experience. This project has also helped me to develop creatively as a teacher and an individual. This development was furthered through the ‘creative away day’ that the Kids’ Own organisation offered to all the teacher – artist groupings. Each teacher-artist grouping would be able to organise their own creative away allowing us the opportunity to re-charge our creative batteries, broaden our horizons and prepare for the next project year.

After much discussion, John D’Arcy (Artist) and I decided to take a day trip to Dublin to view a number of exhibitions that we both found of interest. These exhibitions included Land / Sea / Signal at RUA RED in Tallaght and ‘Prototypes’ by Doireann O’Malley, Rachel Maclean ’Just be yourself’ in The Hugh Lane gallery. The exhibitions involved the use of digital technology, an aspect that has been integral to our project.

The journey to Dublin provided us both with an opportunity to reflect on the project from the previous year. Discussing aspects such as the pacing of the individual elements of the project, aspects of planning, pupils’ enjoyment, as well as discussing what we felt worked well or could be improved. This time, especially outside of term time, was invaluable as it allowed us to discuss the project without any other distractions.

In Year 2, the central theme of our project was Hacking.  This word was the starting point from which all other ideas would develop from. I felt this worked particularly well as it meant we could develop ideas from this central theme, allowing ideas to either develop as stand-alone lesson or develop into their own mini-project . This flexible approach, gave me more confidence in allowing each idea to develop at its own pace, with the children developing and realising their ideas across a number of weeks. Thus, allowing for a greater insight into the work. This is an aspect which I hope we further refine, allowing the children to critically reflect on their workings within each session.

During our first two years working together, technology has played an important role within our projects. This year the use of apps had allowed the children to explore hacking in a variety of ways. In one of the mini-projects we focused on the ‘hacking of time’, exploring how we could speed up or slow down different movements from the mundane, the children completing work, to the more exciting, running a race. This mini-project was achieved through the app Hyper-lapse. I felt the variety and use of different apps had engaged the children. These apps were later used by the children to create a ‘coded film’ which the viewer was required to hack, using a code developed by the children during our sessions. Due to an interest in technology, I was interested in viewing these exhibitions in Dublin.

The exhibition, Land / Sea / Signal, was a group show featuring artists, Alan Butler, Gregory Chatonsky, John Gerrard, Nicolas Sassoon & Rick Silva and Santa France. The exhibition brought together these artists whose practices ‘mediated on the materiality of internet infrastructure and the complex socio-political conditions that are embedded within them.’The exhibition examined our modern day relationship with the internet, particularly how we ‘maintain, update and adjust our relationships … and reconfigure ourselves through technologies and with one another.

Image copyright artist Alan Butler - Land / Sea / Signal at Rua Red

Image copyright artist Alan Butler – Land / Sea / Signal at Rua Red

As with any exhibition, there were artworks which held my interest longer than others. In Land / Sea / Signal, the artist Alan Bulter piece was one of these. The artist documented the lives and experiences of the homeless … within the video game, Grand Theft Auto V. Upon first viewing I had initially mistaken these photographs as documenting real people in the outskirts of rundown cities. Once realising my error, I was taken aback by the uncanny resemblance to the real-life and how unfortunate circumstances can lead to these positions for people.

After exploring RUA RED, we moved on to the Hugh Lane gallery to view the exhibitions by Doireann O’Malley and Rachel Maclean.

Dorieann O’Malley’s exhibition Prototypes was a multi-screen film installation exploring ‘transgender studies, science fiction, bio politics and psychoanalysis, AI and experimental music. She skilfully ties these to phantoms of modernist utopias, epitomised by the post-war architecture of Berlin, which serves as a dreamlike scenography for the main, protagonists’ ghostly actions’ [Jury Statement, Edith Russ Haus fur Media Art Stipendium, 2016]

Some of the work of Doireann O’Malley was as a result of collaborative methodology, using a combination of CGI, film and Virtual Reality of interest. This was of interest to both John and I, as we have discussed the use of Virtual Reality as a line of enquire in Year 3 of our project.

Rachel Maclean’s exhibition ‘Just be yourself!’, also at the Hugh Lane gallery, was a series of video installations and digital artworks. Her work uses “satire to critique consumer desire, identities and power dynamics … she parodies fairy tales, children’s television programmes, advertising, internet videos and pop culture … combining her interests in role-play, costume and digital production in works of cinematic collage.

Image copyright Rachel Maclean - ‘Just be yourself!’, at the Hugh Lane gallery

Image copyright Rachel Maclean – ‘Just be yourself!’, at the Hugh Lane gallery

I would like to thank Kids’ Own and their funders for giving John and I the opportunity to organise this creative away day. It has provided us with the opportunity to discuss and critique our project work to date and allow us to view exhibitions that could influence our thinking for future ‘Virtually There’ projects.

Year 3 of our ‘Virtually There’ project is currently underway, and as documented in my previous post, we are exploring the theme of ‘Radio.’ We have developed our own radio identity, WECHO FM. Since my last post, the children have created their own DJ names, such as Smooth T, Aidan Big Shot, Jump Bam Sam and Charley KAPOW to name a few.  They have also used these names to design portraits, using a variety of different materials and techniques, which reflect their radio personalities.

As the project continues to grow and develop, the children are beginning to record talk shows, news stories, weather reports and create music and jingles, advertising WECHO FM and their own individual shows. At the end of the project, we intend to visit a local radio station, where we will have the opportunity to play our content to a live audience.

The ‘Virtually There’ project continues to allow the children the opportunity to express themselves artistically, as well as giving me the confidence to step outside my comfort zone and develop as a teacher.

The Glucksman, University College Cork

Saturday 20 October 2018, 10am – 1pm

Join curator Tadhg Crowley and artist Fiona Kelly for a masterclass that explores our new Digital Toolkit (www.glucksman.org/discover/digital/toolkits) for teachers. The session will focus on the environment and how online resources can enable creative activities for your classroom.

Cost €25. Booking required

For more information go to http://www.glucksman.org/discover/education/teachers

Or contact + 353 21 4901844 / education@glucksman.org to book a place.

Online Ticket Bookings at https://www.eventbrite.ie/e/primary-teachers-masterclass-tickets-48732211356

Briefly tell us the story of your project – What was it about? Who was involved? How did it get started?

Jennie:

In early 2014 I received the Thinking Visual Residency Award, run by Wicklow County Council & Mermaid Arts Centre. I proposed a new type of residency within Blessington Community College, where artists John Beattie, Sven Anderson and myself as project curator would work with transition year students to explore activities that lay between producing new artwork and developing a conceptual framework within which to present it. This residency provided a unique experience for both the students and the school to focus on this process-driven phase of contemporary art production, and highlight vital links between the artist as researcher and students as inventive learners. John Beattie gave a focus to moving image work and Sven Anderson evolved sonic frames of reference with the students.

Sven:

The curator Jennie Guy invited me to take part in a six-week residency programme working with transition year students in Blessington Community College in County Wicklow, in late 2014. Between October – December, I met with the students, Jennie Guy, and the art teacher Turlough Odonnell once a week.

Much of my practice is focused on contemporary sound art practices, so I initiated the project with an energetic workshop based on physically manipulating vinyl LPs. Using blades, electrical tape, and sandpaper, the students made physical marks on the surfaces of records that I sourced in a bargain bin in a charity shop in Dublin. Most of the students had never been near a record before .. and immediately we found ourselves having conversations about media manipulation, the sense of hearing, noise and silence, and what distinguishes noise from music from art.

I spent the next sessions presenting a variety of material to the students – some of it interactive, some of it more based on creating the time and space to listen to and comment on significant artworks in this field. These conversations crossed many boundaries by addressing subjects and techniques that were outside of what many of the students would consider as art. Each week provided the chance for another listening session – and we listened to works by Max Neuhaus, Bill Fontana, John Cage, Alvin Lucier, Christina Kubisch, Sam Auinger, and Luc Ferrari (amongst others).

After one particular conversation about sound installations in public places, the students began to express a strong interest in making a sound installation for their school. We quickly focused on conducting site surveys of the schools grounds (looking for the right site to work into), developing a concept for the work’s structure and content, and going over all of the practical aspects of making such an installation. We invited the school’s principal to the next workshop and the students themselves made a presentation proposing the installation, and asking for permission to construct it.
On the final day of the residency, I spent the entire day at the school working on the installation.

The final sound installation (installed by the students with help from their teachers from art, woodworking, metalworking, and the school’s maintenance staff) is formed by four boards spanning over 40 ft, mounted overhead in the outdoor passageway. The boards are fitted with sound transducers, transforming the boards into resonating speakers. The students choose combinations of sounds from an online database of field recordings uploaded by various sound artists that drift between boards throughout the day (played back from a computer / hardware setup installed in one of the classrooms), providing a backdrop to the everyday sounds taking place outside their school. This piece is still installed outside of the school in early 2015.

Turlough:

Between September and December 2014 Jennie Guy (Art School / Mobile Art School) curated an artist residency in Blessington Community College. The residency consisted of six workshops for the Transition Year students. There are two classes in Transition Year in Blessington, one class worked with artist Sven Anderson and the other class worked with artist John Beattie. Over the six weeks students were introduced to the work of their resident artist, experimental workshops were carried out where students explored the processes involved in Sven and John’s work. From these explorations proposals for works in video and sound were developed. These proposals were then presented to the School Management and ultimately art works were produced with the artists working closely with the students at all times.

What aspects of the project made you smile? What aspects of the project made you feel challenged?

Jennie:

As each subsequent week of the residency went by I looked forward to each residency session as I knew that there would a lot of unexpected laughs generated by each artist’s session. John Beattie really pushed the boundaries of the students perceptions of experimental moving image works. He gave the groups he worked with such freedom that they were able to devise and follow through with their ideas from session to session. Seeing the students achieve such experimental works was really exhilarating for me as an observer and really fun for the students. At times I felt quite challenged at the end of each session in trying to describe what had happened from the artists and students perspective. I knew the ideas and research that the artist was trying to evolve but somehow trying to make it relevant to this student audience I would begin to stutter in my round-up. Turlough O’Donnell the art teacher has a really unique talent of being able to process the ideas the artist was bringing to his classroom and school but somehow contextualise it as a teacher and then re-present each session with great articulation to his students that I felt that I was learning a lot from him.

John:

During my third session with the students, I set a self motivated brief for the day, to give the students an opportunity to experiment with ideas independently using the camera & lens, throughout the grounds of the school. The students explored ideas and methods discussed and demonstrated from previous sessions. At the end of the task, students gathered in the art room, and I projected all images the students had shot large scale for all to view and critique. To my delight, a group of students had created a sequence of images, illustrating one of their peers “flying” steadily, in the air, through the school building. Using a Stop-Motion camera technique, the students discovered an imaginative approach, which later became the central focus of the projects final video. A fantastic moment.

Working with large groups of mixed teenagers can be very challenging to ensure that each individual feels apart of the process. Also, monitoring how engaged students are, and if students are engaging at all. It’s crucial for me that I create that space for students to feel comfortable and confident to come forward and be involved in the creative process. This was the most challenging yet rewarding aspect of the project.

Sven:

There were so many moments working on this project that made me smile. One of the funniest moments occurred when we were talking about the artist / composer John Cage, in particular his composition 4 minutes 33 seconds. This piece is a performance in which the audience (and performer) remains silent for this exact duration of time, highlighting the ambient sounds of the performance space and demonstrating that there really is no such thing as silence – and that many incidental sounds can become ‘material’ when given appropriate focus. We were in the middle of uploading our own version of this piece via a new 4’33” iPhone App – sitting in a circle, listening to the sound of nothing – of our breath, of the creak of chairs, the subtle passing of cars outside. This duration can feel like a long time for a group of teenagers – sitting still, trying not to laugh, trying to stay quiet. One of the students was holding a ‘virtual baby’ / ‘infant simulator’ – one of these fake baby dolls that the students have to take care of, tending to their needs. Suddenly – in the middle of our silence – the baby let out a computerized cry. The laughter that had been hiding behind the silence suddenly broke and we were all laughing, the sound being uploaded to the app to be stored with hundreds of other ‘silences’ recorded around the world.

There were many moments like this – in which our focus on listening, and on the medium of sound, forced us to negotiate with many aspects of space and experience that we would never have had to confront if we were working in a more visual medium. By the end of the residency, I felt that we had a strong group dynamic, and a good understanding of how we could work together as a group both to understand more difficult concepts, and to work towards producing a significant impact on our environment – as evidenced through the successful installation of the sound installation outside of the school.

Turlough:

Seeing the student’s reaction to appearing in the video work really made me smile, particularly because the young girl who became the focus for the main video piece is a very quite student, and she got a real kick out of making the piece. Also the first video piece involved another student being given the power to move chairs with his mind this also was very funny to see his performance in front of the students.

In the sound work shop seeing all the students engage with the artist made me smile. I and the students really enjoyed the field recording trip to Dublin also. On this trip we recorded the everyday sounds of the city; these sounds were later incorporated into a piece of sculpture the students had made in response to Sven’s sound workshop. The whole project / residency challenged the students notions of what is and what is not art and they now have a broader appreciation of what is involved in contemporary art practise.

What insights from the project are worth sharing?

Has anything changed as a result of the project?

Jennie:

I must acknowledge the strength and benefit of forming strong background relationships that substantiate residencies like this. For example, without the backing, support and most importantly the creative vision of Wicklow Country Arts Office and Mermaid Arts Centre this project would never happen. My approach to creating firm and supportive relationships has deepened even more, this does take more time but now that I can see how exciting ongoing connection with schools can emerge from this type of relationship gives everybody involved in this type of project a great sense of achievement. The same approach goes for really involving the artist as early as possible before a project, either in conversation and or doing site visits and being able to communicate as much as possible before a project starts. This project has given a lot of confidence to approach new contexts.
John: I heard from the schools art teacher that after one of our sessions, a usually quite student came up to him and said that the session and work done was; “poetry in motion”.

Another aspect worth sharing from the project, is the careful and considered level of detail carried out by curator Jennie Guy, with the school and art teacher Turlough, to co-ordinate and manage this process. The atmosphere and fundamental creative environment, had been set in place and in motion, making this an extremely smooth and successful project.

I think there is a large number of things that have changed as a result of the project, some measurable, many others not so easy to measure: For the school, Principal, art teachers, and most importantly the students, to experience a sense of what is possible, what can be done, of how to step outside of the school curriculum and produce innovative and challenging work. I feel people’s perspective and perceptions changed in relation to art within the secondary level education system. This also goes for myself as an artist and educator, that we can bring dynamic, relevant, and engaging art practices into the school education system, and produce work and working relationships, where the integrity of project is completed with the highest level of engagement.

Sven:

The project’s structure – established by the curator Jennie Guy – was quite a substantial framework to begin with. I have had experiences with workshops in which the artist is completely responsible for establishing frames of reference with the teaching staff, the school, and the students. In this case, the curatorial framework that Guy established with Turlough ODonnell (the art teacher) set the ground for more adventurous work within the residency – in which I was free to develop my own ideas in response to the students’ interests as they emerged / developed over the course of the residency. The resulting environment (within these sessions) allowed us to move very quickly and to cover quite a bit of ground in six weeks, and the support and exchange with the students, the art teacher, and the curator all felt substantial and easy to balance.

I sense that the impact of having the sound installation – quite a substantial experiential structure – built outside of the school in Blessington marked a significant change in all of our expectations concerning how far we might go with this kind of experimental learning framework. This was not an expected outcome of the project – and beyond the process of producing what I consider to be a considered artwork, our experience working together and learning to ask for a chance to shape or author our environment – in this case the environment of the school – was quite significant. I believe that enabling the students to make a legible mark on their surroundings is a valuable experience in breaking down the borders between self / space (environment) / and authority, resulting in a more active approach to establishing democratic spaces.

Turlough:

The approaches of both artists have given the students great insight into the working practices of contemporary artists. Sven’s work in the field of sound sculpture has the potential to create a greater awareness in students to their surrounding particularly to the sound environment of the school. As a teacher the engagement with both artists has had a very positive effect on my own approach to teaching. I believe that it is very important as a teacher to open the subject up and by getting professional artists into the art room with the students has an energising effect.

I think that students will be more open minded as a result of the project. Some students have even started to explore new media on their own. One group of students created their own video piece in and entered it in a competition called “Youth Connect”. Their work was short listed to 12 which were screened in the Savoy cinema last week. I have no doubt that the video residency with John would have influenced and informed their approach.

Students’ report

Our names are Shona O’Connor and Aoife Mescall, we were students involved in the residency who worked with Sven in the area of sound sculpture.
On the day we were introduced to Jennie and Sven, Sven told us about his area of work and told us what he wanted us, as a class, to learn from the residency. To introduce us to the basics of sound, he brought us in old records with very different genres and sounds and played them on his record player, which he also taught us how to use throughout the day. As an experimental activity, we each chose a record at random and used tape, sand paper and knives to mark and scratch the record to make different sounds and interruptions on the track when it played.

Following up on working with records, Sven gave us the task of making some sort of sculpture using the record covers. The class decided to build a ‘sound tower’ by taping the covers together in various different ways and installing small speakers to the sculpture.

After a couple of weeks, along with Sven, the class came up with the idea of making putting up a semi-permanent sound installation somewhere in the school to make others aware of the sounds around them. We came up with the concept of attaching four small speakers to four long planks of wood that would go up on the ceiling of the shelter outside the first year corridor.

In preparation for proposing our idea to Mr Burke, our principal, we had to plan to tell him what we wanted to do, how we were going to do it and what we wanted to get out of this project. We chose two pupils to help Sven to pitch the idea to Mr Burke and from the very start he was on board with helping us complete the task. Different people were given different jobs that they had to complete as their part-taking in the completion of the project. Some were in charge of preparing the wood for the speakers to be securely installed and others helped in choosing the sounds we were going to play.

At first no-one could really hear the sounds we were trying to make noticeable, so Sven and Mr O’Donnell worked on fixing it and making it louder.
On the last week in the residency, Sven came in and helped us put everything together. Outside Sven helped other pupils feed wires and cables through the wall to ensure we would be able to connect the speakers to electricity, while the rest of the students helped Donal, our care taker, secure the planks to the ceiling of the shelter to be ready to be connected. Other students stayed inside to make a final decision on the sound they were going to play and what went well together. Everything was just about finished when the final bell of the day rang. To thank Sven and Jennie for all their hard work and time they had spent with us, we presented them with a bottle of wine as a small token of our appreciation.

When people were beginning to become aware of the sounds being played, confusion was their initial reaction. They were curious as to where it was coming from, as they were not aware we had been working on this project. However when they got used to it, they listened closely and carefully to the sounds and tried to figure out the type of sound that was being played.

We feel our class really enjoyed the experience and learned a lot about how art is not just in pictures and paintings. We all got along really well with Sven and found it a very interesting and new experience. We were also thought about how interesting it is to stop and listen to how versatile the sounds in a particular environment can be.

Overall we think the project was a massive success and really enjoyed working in such a different area of art.

Portal Documentation Award recipient project, ‘Lets Get Real’ with Streetwise Animators from the Streetwise Programme, Brothers of Charity Ennis, Co Clare in collaboration with artist Ana Colomer and Music Generation tutor Óisín Ó Cualáin. Supported by the Local Creative Youth Partnership (LCYP) initiative under the Creative Ireland Programme. View the Portal Documentation Award video here. 

Tell us the story of your project – What was the impetus? What was it about? Who was involved? How did you begin?

Ruth O’ Keeffe: Tutor

The project was put in place to create a digital media platform for the learners to explore in the Brothers of Charity’s Streetwise Programme 2023-2024. With funding from the Local Creative Youth Partnership (LCYP), I was engaged as a tutor and we started working with artist Ana Colomer. The primary goal was to cultivate a passion for animation and equip learners with the fundamental skills needed to create their own animated projects. The project offers an intimate insight into the lives of people currently living in Ireland with intellectual disabilities. There is a need to amplify these “seldom heard voices” in order to build empathy and to make our society more inclusive. The aim of the project was to examine human rights in line with respect, equality, accessibility, participation and freedom in society, for all. For example, to have access to education, to make choices in their daily lives, to develop & maintain friendships & relationships, to lead independent & healthy lives. The learners reviewed the United Nations Convention on the Rights Persons with Disabilities, from the National Advocacy Council and choose what was important to them in their everyday life, to inform their storyboards. This specific creative & educational process has been led by the learners at their pace, to convey the message that is paramount to them & their peers.

Ana Colomer: Artist

The story of our project begins with a foundation of mutual respect and successful past collaborations between myself and Streetwise, which set the stage for an ambitious new endeavour. When the young participants were asked about their creative interests, animation emerged as a clear favourite, sparking the idea for a project that would explore personal identity and community perceptions through film. The initial purpose was to create a short animation for the Brothers of Charity advocacy conference, with the theme ‘Let’s Get Real’. As the project evolved, however, it took on a life of its own, growing into a reflective and powerful film titled ‘Who Do You Think We Are?’

The heart of the film addressed fundamental themes of identity, personal rights, and the often-misguided assumptions people make when interacting with individuals with intellectual disabilities. Rather than focusing on the external, this project gave each participant the chance to share their inner lives, dreams, and perceptions, offering a candid look at their values, aspirations, and the stereotypes they face. The film ultimately became a statement of self-advocacy and self-definition, challenging societal misconceptions and affirming each person’s right to be seen as they truly are.

Involvement and support from Zara Starr Madden and the Limerick Clare Youth Partnership (LCYP) made the project possible and proved invaluable. Zara championed the project and facilitated a collaboration with Music Generation Clare, bringing on board sound educator Óisín Ó Cualáin. In Music Generation’s studio, Óisín introduced the young participants to sound design, guiding them through the intricacies of sound editing software. With his support, they were able to make creative decisions about the soundtrack, choosing sound effects and music that complemented their narrative and brought their animated story to life.

From the very beginning, the project was driven by the participants. They shaped the narrative, brought personal experiences to the foreground, and made active choices in everything from the visual style to the soundtrack.

How were the ideas developed and how did the young people, artist and tutor work together?

The creative process for this project was highly collaborative and youth-centered, with the young participants taking the lead in shaping the project’s vision and content from the outset. We had a close partnership, with everyone contributing unique skills and perspectives to bring the animation project to life.

Initial Idea Development

The young people were essential to the project’s inception, deciding on both the type of project they wanted to undertake and the themes they wished to explore. They defined the narrative direction, rooted in their personal experiences, identities, and aspirations, ensuring the project authentically represented their voices.

Ana Colomer – Artist: Facilitator and Skill Builder

My role was facilitator and mentor, presenting different artistic techniques and possibilities that would help the participants realise their vision. Introducing them to methods of storytelling through animation and teaching the foundational skills necessary to turn their ideas into a cohesive narrative. Providing hands-on guidance, advising on technical skills in stop-motion animation, storyboarding, and scene creation. Always maintaining the young people’s ownership of the story, ensuring that the final narrative remained genuinely theirs.

Ruth O’Keeffe – Tutor and Support: Guiding Self-Discovery and Idea Formation 

My role as tutor was to help the young participants articulate and clarify their ideas, aspirations, and dreams. Through discussions, exercises, and prompts, I guided them in exploring their personal interests and expressing these creatively. Together, they identified specific ways to visually represent their ideas, ultimately crafting props and imagery that aligned with the story they wanted to tell. We scaffolded the learners and gave them time & space to gain their confidence and skills in this new medium. With a deep understanding of their needs, we could facilitate interactions that leveraged our collective strengths, fostering meaningful connections and a successful experience for both the artist and the young adults. I also documented the process on a weekly basis, taking photos and notes and liaised with all project partners, as the project progressed.

Creating Visual Elements: Props and Animation Technique

The process of creating props was collaborative and grounded in practical skills:

Continuous Collaboration and Dialogue

Throughout the project, there was a constant and open dialogue among the team. This communication ensured the story stayed true to the young people’s vision while benefiting from Ana’s technical expertise and Ruth’s guidance. Feedback loops allowed the group to refine the narrative and animation to ensure clarity, accuracy, and emotional impact.

By empowering the young people to drive the project while providing the tools, support, and skills necessary to bring their ideas to life, the team created a final animation that was both technically polished and personally meaningful. This process fostered a sense of ownership and pride among the participants, demonstrating the power of creative collaboration and storytelling.

What was your personal experience of the project in terms of successes and challenges?

Streetwise Animators

‘What I did to make my story come to life; we used Greenscreen . Every week my confidence grew. I got the confidence from doing it every week with my friends’. Tara Shannon

‘The storyboard I created is part of my life. I learned about stop motion, sound design & teamwork. I loved working with my friends, Ana, Oisin, Ruth & Trish. Awesome’. Comfort Boseah

‘Our animation film was shown in Generation Fleadh in Galway. There was a big round of applause & it was a big success. We were so proud and it was powerful. We take pride for our animation programme’. Elva Fray

‘Speak up for yourself’ Hannah Cusack

‘I loved recording my friends for their videos, editing with Adobe Premier pro and music production’. Noah Ruiz

Ana Colomer: Artist

Reflecting on this project, it’s clear that the journey was filled with both profound successes and inevitable challenges. At first, we knew we had a meaningful concept, but as the project progressed, it truly “grew legs”—evolving into something uniquely beautiful and powerful. Witnessing the participants’ stories take shape and realising the depth of their insights made us understand just how special this project was becoming. The sense of collective achievement was enormous, knowing that we had created something genuine and impactful despite some limitations in resources and equipment. The final film stands as a testament to their creativity, resilience, and desire to connect authentically with the world. It offers audiences a deeper understanding of the individuals behind the labels and reminds us all to recognise and celebrate each person’s unique identity.

Successes

One of the project’s biggest successes was the collaborative spirit and creativity it inspired. Watching the young participants step into the roles of storytellers, animators, and sound designers was incredibly rewarding. Each person brought their authentic self to the work, which added layers of meaning and connection. The simplicity of using basic tools, like a phone for filming and a piece of green material as a makeshift green screen, demonstrated that creativity and resourcefulness can yield impressive results. We were able to focus on the story and message rather than getting lost in technical complexities, which may have made the final piece more sincere and relatable.

Challenges

There were certainly challenges, most notably the limitations of our equipment. With higher-quality video and animation tools, the technical polish of the final product might have matched the strength of its narrative even more closely. The improvised green screen, while functional, required additional work in editing, and phone recordings had their own constraints. Additionally, since we were figuring out the process as we went along, there was a learning curve that stretched our time and resources. In hindsight, if we were to undertake this project again, we’d approach it with a clearer roadmap, making the process smoother and more efficient.

Ultimately, these challenges only made the experience more rewarding. The sense of pride in what we achieved, knowing we worked creatively within our constraints, made the project’s impact feel even more profound. Looking back, we have a clearer vision of what’s possible and an even stronger foundation for future projects.

What was significant for you about the project that is worth sharing?

Ruth O’ Keeffe: Tutor

From the outset, the philosophy of a learner-led approach was central to our project. Ana facilitated the workshops and embraced this approach, encouraging participants to take ownership of their creative vision. It was inspiring to witness their enthusiasm and engagement as they shared their stories and collaborated on the film’s concept of human rights and what that meant to them in their everyday lived experience. This environment fostered not only creativity but also a sense of empowerment among the learners. Ana, the learners and I had to think differently and embrace exploration to achieve our outcomes.

This journey also saw a fantastic relationship develop between Ana, Oisin, the learners, Patricia and I. We all worked as a collective, all opinions, ideas & feedback were welcome. Ana’s openness and enthusiasm as a facilitator was truly inspiring.
The impact of this project on the participants was profound. Beyond the technical skills they acquired, they gained confidence in their creative abilities and in the value of teamwork. Watching them collaborate, share ideas and build each other up was a highlight of the experience. Many expressed a sense of pride in their work, particularly during the screening of their film when they saw their collective effort come to life on the screen. The experience was not only enriching for the learners but also transformative for me as a tutor. This project highlighted the importance & value of connecting and collaborating within our community. Working with Local Creative Youth Partnership and Music Generation Clare was a privilege and created inclusive experiences for Comfort, Elva, Hannah, Noah and Tara. For me it really highlighted the value of arts in education and provided such rounded experiences to the learners that extended way beyond the classroom.

Ana Colomer: Artist

One of the most significant and fulfilling aspects of this project was the opportunity to work at a pace set by the learners themselves, allowing for a slower, more mindful creative process. Each week at Streetwise became a much-anticipated part of my routine, where I knew I’d be met with kindness, joy, and an openness to creativity. This environment gave us the freedom to revisit scenes, experiment with new ideas, and pay close attention to even the smallest details in the animations. There was immense satisfaction in being able to take our time and truly appreciate each stage of the creative journey together, watching our project evolve with care and dedication.

The connections we made along the way were just as significant. Collaborating with Oisin O’Cualain from Music Generation Clare, we were able to add depth and emotion to the animation’s soundtrack, learning the craft of sound design alongside the learners. Inviting Cian and Edel from the Arts in Education Portal further connected us to a supportive network that valued and amplified our work. And then there were the unforgettable experiences of traveling together for various showcases—going to Dublin for the Ballyfermot animation showcase, to Galway for Gen Fleadh 2024—each event adding its own excitement and sense of accomplishment. For the learners, these trips were great adventures that enriched their lives and brought a sense of pride in their work.

This project reinforced the idea that the creative process is just as important as the finished product. Every interaction, collaboration, and milestone contributed to a shared sense of achievement and community. It’s incredibly moving to see this journey impact the learners and knowing that it’s only the beginning makes it even more exciting. The project became a reminder of the power of patience, connection, and the joy that can come from honouring each person’s unique pace and voice.

Has anything changed in your work as a result of the project?

Ruth O’ Keeffe: Tutor

This experience has inspired me to continue supporting the artistic expression of the individuals that I support. This project demonstrated that when we provide the right environment, one that values collaboration, creativity, and inclusion, extraordinary things can happen. I really value the partnership I formed with Ana through the academic year and loved the digital media approach for this project. I look forward to implementing these skills in future projects. I am excited about forming further partnerships with an emphasis on arts in education, because I can really see the value from working with Ana and Oisin as a collective on this project.

Ana Colomer: Artist

This project has profoundly influenced my approach to work, reshaping not only how I view the creative process but also the values that drive it. One of the most important insights has been realising that a story’s true worth comes from honesty. Technical skills and workflows are important, but it’s the authenticity behind a story that resonates most deeply with people. This project taught me that while working quickly can be efficient, it often doesn’t allow the time needed for genuine reflection—a crucial ingredient for a story with depth.

I also discovered the importance of creating space and time for individuals to find and express their voices. This slower pace allowed each person to explore their own perspective without pressure, resulting in richer, more meaningful contributions. Watching the learners interaction with Ruth and Trish, I learned the value of active listening, engaging without assumptions, and paying close attention to what’s said—and unsaid. These skills allowed us to create an environment where everyone felt heard and respected, which ultimately brought out the best in the project.

This experience has inspired me to integrate more patience and intentional listening into my work, understanding now that these elements foster a collaborative process where authentic stories can emerge naturally.


!!!! Opportunity for Schools: Creative Youth Lab 2025 at Wexford Arts Centre

Wexford Arts Centre, Creative Youth Lab 2025
Deadline to apply: Monday 13 January 5pm

Wexford Arts Centre is seeking expressions of interest from TY students who would like to participate in the Creative Youth Lab 2025 where students and facilitators collaborate on developing creative projects together.

The Creative Youth Lab has been running successfully since 2022 and participants have learned valuable skills in project development, critical skills learning, performance, visual, script writing and video making. Some of the former Creative Youth Lab participants have gone on to further third level study programmes in art, design and performance and have also benefitted from applying skills learnt to areas of interest as well as developing new friendships and collaborations with other participants with same interests.

The Creative Youth lab will run weekly on Wednesday 2-4pm from 15th January 2025 until 18th June, 2025 for 20 weeks with breaks for Spring/Easter. The lab is free of charge. There is a limited number of places up to maximum of 15 for participants.

The lab will be facilitated by Jeni Roddy, artist with experience in visual, performance, production and costume design with support from guest facilitators including Peter Murphy, writer, spoken word, music and performance/podcast artist and Stephen James Smith Spoken word artist and other guest artists including facilitators from Belfast with VR technology experience.

Facilitators will provide valuable expertise for guiding participating youths in the lab on transforming creative ideas into creative projects which may include visual art exhibitions/installations or performance events, podcast or other mixed media, VR projects for young audience engagement. Additional support will be provided by the Wexford Arts Centre management team advising on budgeting/fundraising/marketing/technical production of creative projects.

This is a great opportunity for youths to lead on development of a creative programme for young people in Wexford in association with Wexford Arts Centre.

How to apply:

To apply please email elizabeth@wexfordartscentre.ie with brief information about yourself and creative ideas that interest you and would like to see developed as part of a programme at Wexford Arts Centre. You can also send a short video/audio file link if preferred (ensure under 3 mins). Read more about Creative Youth Lab here: wexfordartscentre.ie/creative-youth-lab-2025/

Limited places. No fee required to participate. Deadline for applications Monday 13th January 5pm. If you have any access requirements or additional needs, please contact Wexford Arts Centre and they will find a way to support and facilitate your application.

!!!! ABC of the Three Muses – Virtual Museum

Watch back the discussion with Public Engagement Coordinator Adam Stoneman, The Hunt Museum’s Education Coordinator, Hannah Bloom and Artist Jo-Anne Hine as part of the 2021 Portal Regional Events.

Watch Discussion here.

Tell us the story of your project – What was the impetus? What was it about? Who was involved? How did you begin?

Jo-Anne Hine, Artist

How do you overcome the challenges of lockdown to bring creative experiences to school children and make them feel connected to museums and galleries?

In late 2020, despite the difficulties of life in lockdown, the children of three Limerick schools and their teachers critically and creatively engaged with museum collections, producing artworks for their own virtual museums. This innovative project was a new way for schools to collaborate with and access museum collections. It allowed children to engage with the three significant Limerick collections at a time when cultural heritage and arts institutions were closed and schools were limiting visits from outsiders to protect their communities.

As a starting point for ABC of the Three Muses, I took the definition of ABC as ‘the basic or most important facts about a subject’. This was in early Autumn when we were still enjoying a short reprieve from the virus. Then came restrictions and lockdown. With a redefined approach and a leap of faith I created workshops for teachers to deliver in their classrooms.

ABC of the Three Muses engaged children with three distinct museum collections in three different ways, providing learning experiences that were as authentic as possible in the circumstances. Led by their class teachers in their own classrooms, children responded creatively to printed reproductions of art works from the Limerick City Gallery of Art, digital 3D models of objects in The Hunt Museum, and a box of real objects on loan from Limerick Museum, which children could observe, touch and draw.

In some respects, the children’s experiences were richer than they may have been under normal circumstances. The extended time frame of the project, over a term, contributed to significant investment by each class, creating a rich environment for deep learning and cognition. As a result, and despite the museum and gallery closures, the children’s sense of access and ownership of Limerick’s cultural heritage (their own cultural heritage) has increased. This was achieved through a thoughtfully structured set of workshop-style lessons inviting children and their teachers to interrogate the facts about cultural and historical objects and ownership, culminating in the creation of a museum of hybrid creatures that might exist in a future Limerick.

While visual art and critical and creative thinking were foregrounded, the workshop style lessons and resources also provided rich links to other curriculum areas, such as English and History, which teachers could build on in their lessons. For instance, the box of objects on loan from Limerick Museum contained a Hurley that was used in 1973 by a famous Limerick player in the All-Ireland Hurling championship. One teacher used the Hurley to instigate class research to compare different aspects of the Limerick teams of 1973, 2018 and 2020.

An unexpected but valuable legacy of the project has been the professional development of the teachers. Their active participation in leading the children through the activities increased their skills, knowledge and confidence with art materials, while also raising their awareness of alternative approaches to their current art teaching practices. The teachers were fully supported through access to resources including all art materials, lesson plans, videos showing how to use charcoal and watercolours, worksheets, and PowerPoint presentations.

Iain Burns, Teacher Scoil Ide

Scoil Ide visits the Hunt Museum regularly for exhibitions. My 4th class completed the Three Muses Workshop in the last academic year and this year’s class did the ABC of the Three Muses. The impetus was to engage with art and artists in our local area. It involved the class, me the teacher, the school, the museums and their Education Team.

Fionnuala Bromell, Teacher Corpus Christi PS

Before COVID-19 restrictions, our school was excited to visit the three museums of Limerick. We thought it would be impossible this year. However, we were delighted to be informed that the project would go ahead virtually. We are a DEIS band 1 school and visiting Museums would not be the norm for our children therefore we are grateful for our children to access the art and artefacts of their city’s Museums and hopefully stir curiosity in them to pursue and enjoy the arts.

How were the ideas developed and how did the young people, artist and teacher work together?

Jo-Anne Hine, Artist

The preparatory phase occurred in September and October 2020 as Ireland embarked on Level 3 COVID-19 restrictions and schools were nervously recommencing after the extended closure over spring and summer. With the safety of school communities a priority, workshops in the schools were unable to proceed and art galleries and museums were closed.  The project developed from an artist run workshop into a series of teacher led workshops. To facilitate this, I researched and wrote a unique unit of work with a cohesive series of 6 lesson plans that guided the class teachers, and their pupils, to explore the museum collections through critical and creative thinking strategies with a range of art making outcomes.  I made digital resources to support the teaching and learning experiences which teachers accessed via Google drive.  Art materials were delivered to each school. Through this reinvention of the project, the classroom teachers took ownership of it and were enabled by it. They were encouraged to adapt, adjust or refine the suggested activities to best meet the needs of their pupils, their own interests and time frames.  In response to a need for consideration of the emotional wellbeing of pupils in such uncertain times, the lessons included opportunities for pupils to express their emotions, especially through a charcoal drawing exercise in response to a student choice of art work from Limerick City Gallery of Art.

I interacted with the teachers via their preferred method of communication, including, phone, zoom, email and text message. This worked for the teachers at a time when they were extremely busy and stressed because of COVID-19 compliance and uncertainty. For some teachers this experience created an opportunity for professional development in approaches to teaching visual art.

Iain Burns, Teacher Scoil Ide

The ideas were developed through conversations with the Education team at the museum regarding what schools need and how it can be delivered in the current climate. The museum then wrote up a series of lessons and the class engaged with them with the guidance of the class teacher and support of the Education team at the museum. Lessons were emailed to me and support materials and resources were delivered to the school. The children’s work was collected when the lessons were completed and a reflection sheet was sent from the children to the Museum’s Education Team. The Education Team was always available to me for guidance.

Fionnuala Bromell, Teacher Corpus Christi PS

There was a series of communications with Adam at the Hunt Museum and then the artist Jo-Anne explaining the process. I was the coordinator for my school so I spoke with Jo-Anne on many occasions on the phone, discussing the project and the resources. Jo-Anne dropped incredible resources to our school for every child. Detailed lesson plans were sent to us to allow us to match the classes to resources and prepare the children. All the classes had an online link to Google Drive where the children could see Jo-Anne and follow her instructions and hear her ideas.

What was your personal experience of the project in terms of successes and challenges?

Jo-Anne Hine, Artist

Initially I was disappointed that the physical workshops with the classes could not go ahead as anticipated.  Because I couldn’t physically meet with the teachers and pupils to gauge and discuss their needs and abilities, I felt like I was flying blind. Once I began researching the collections and developing lesson plans and resources, I became really excited about the potential of the project. It was difficult for me to suggest only one or two activities per lesson because of the richness of the collections and possible links to curriculum and interests. In the end this turned out to be a positive that allowed for the teachers and students to pick and choose their approaches to the inquiry question or theme of each lesson. Each lesson included extension activities to cater for a broad range of interests and abilities. I was mindful that this could also cause the teachers to be overwhelmed by the suggested content, so in my weekly communication with them I reiterated the flexibility of approach that was embedded in the lesson plans.

Iain Burns, Teacher Scoil Ide

I found it an excellent initiative. The lessons were of a high standard with clear learning intentions, extensive resources and supports. They were curriculum relevant and appropriately pitched, with room for differentiation. It’s always good to collaborate with external agencies that have a clear vision and understanding of children’s education.  This can give richness to the delivery of the curriculum that a teacher may not be able to achieve on their own as the breadth of the curriculum is vast. COVID-19 provided challenges.  It would be great if the artists could visit the classroom and deliver a lesson in the series.  That was not possible with COVID-19 restrictions.

Kate (4th Class) says, “the best part of the project was hearing the stories about the old things that we held.”

Fionnuala Bromell, Teacher Corpus Christi PS

The programme was a great experience for our children and for our teachers. The variety of media, styles and skills were excellent. As teachers it showed us how to develop art classes and not skip straight to the product. We will definitely spend more time on the process going forward. The only challenge was time. The children could have spent more time on each class. We will continue with that now.

The feedback from children in this group was positive. They wanted more time and to extend the project by making the creature in clay. Charlie (5th Class) wrote “I personally think the best part of the project was the hybrid animals but everything was lovely. Oh, and I love the bit on the last day seeing legend Joe McKena’s Hurley, especially after the final win.”

What was significant for you about the project that is worth sharing?

Jo-Anne Hine, Artist

This project provides a different way of approaching visual art in the primary classroom. The unit of work is significant because it is a cohesive series of lessons that provide a context for art making and responding, with the museum collections as the stimulus. Each lesson plan has suggested activities that connect to a range of different subject/knowledge areas and is therefore an example of how art can be a vehicle for learning in English, History, Maths, Geography, Science and Languages. Thus, creating an overlap for rich and meaningful cross curricular learning. The means of displaying the work as a virtual museum using Mozilla Hubs was a very effective, innovative and engaging outcome where whole school communities could interact with and navigate through the virtual spaces to see the pupil’s works. Adam Stoneman from The Hunt Museum built the virtual museum spaces for us.

Iain Burns, Teacher Scoil Ide

It was engaging, varied, designed to a high standard and was curriculum relevant.

All primary schools would benefit from engaging with the programme.

Fionnuala Bromell, Teacher Corpus Christi PS

Taking the mystery out of art and visiting Museums is very important for our children. Museums would not be a part of these children’s normal experiences so showing them how accessible it can be and how these Museums are at their finger-tips is excellent.

Has anything changed in your work as a result of the project?

Jo-Anne Hine, Artist

Working remotely provided opportunities to engage with technology. As I was not in the classroom to discuss ideas and demonstrate techniques, I learned to use screen-casting to engage students and teachers with the project. I can see a place for retaining and developing these skills in future projects even after restrictions are ceased.

Iain Burns, Teacher Scoil Ide

It provided a different perspective of the art curriculum in particular. I would now be more confident in using various resources and would have no hesitancy in engaging with the museum as a collaborator.

Fionnuala Bromell, Teacher Corpus Christi PS

Yes. We will look differently at how we present art classes and avoid mass produced pieces and encourage individuality. We will also spend more time developing visual art classes and sourcing resources to support them.

Full list of Schools & Teachers Involved:

 

!!!! Ireland’s National School Photography Awards – Winners Announced

Ireland’s National School Photography Awards

The INSPA team would like to congratulate every school who participated in the 2019/20 National School Photography Awards. The national winner is Dominika Ilecko from Stepaside ETNS who submitted the photo entitled Two Chairs into the Senior Category of the awards. The winner of the Junior Category is Jack Kelly Sharkey from Courtnacuddy NS with his entry Old Phone Box Library.

Dominika Ilecko, Two Chairs, Stepaside ETNS, Senior Category

Dominika Ilecko, Two Chairs, Stepaside ETNS, Senior Category

INSPA is the national children’s photography competition and online academy which is open to all primary schools in the Republic of Ireland. This year, young creatives from around the country were encouraged to engage with digital technologies and the creative process to explore the theme; Second Life.

The awards are having a massive impact in classrooms and homes across Ireland as they provide an inclusive model for children of all backgrounds and abilities to get involved. Through photography, INSPA introduces creative well-being into the lives of primary school students while building a future generation of people who are confident, resilient, connected, kind and ready.

The awards are free and offer a range of fantastic prizes including trips and stays at the Amber Springs Resort for principals, teachers, pupils and families, cameras for winners and schools, framed photographs, certificates and national recognition as a Positive Primary School. All entries are judged by a national panel of experts and over 300 primary schools have already registered their accounts.

We would like to take this opportunity, once again, to congratulate Dominika from Stepaside ETNS and Jack from Courtnacuddy NS on their recent successes and we look forward to working with all finalist schools when they re-open in September.

If your school would like to begin its Positive Primary Journey and participate in the 2020/21 awards, you can register your school at the INSPA website – www.inspa.ie

!!!! Trócaire Game Changers Home Challenge

Trócaire & National Youth Council of Ireland

Closing Date: 30 June

During these extraordinary times as we all do our best to stay at home, Trócaire in partnership with the National Youth Council of Ireland, have created a new competition for young people called Trócaire Game Changers Home Challenge.  This is a competition for young people who want to change the world and believe games are a way to do this. It is a fantastic opportunity for young people to engage with the United Nations’ Sustainable Development Goals (SDGs) and have a lot of fun while they do it.

Young people could create their games by recycling materials such as cereal boxes, bottle caps etc. The competition is open to young people of all ages and prizes will be awarded to the best entries.

The closing date is 30th June and entries can be submitted by post or electronically.

for further information go to www.trocaire.org/education/gamechangers/

Trócaire Games Challenge

Trócaire Games Challenge

!!!! CPD for Teachers: Gaming in The Classroom at The Ark

The Ark in partnership with Mark Create Innovate

Date: 9th March 2019

This engaging workshop will provide you with an introduction to hands-on, simple creative technology tools that support cross- curricular learning through play for STEAM subjects at Primary level – particularly in Science, Technology, Arts and Maths.

You will work in teams with Make Create Innovate to design and develop your own prototype games. You will be introduced to creative technology such as MaKey MaKey and learn about more advanced uses of software such as Scratch. You will see first-hand how games can teach students about competition and cooperation as well as supporting the development of concentration, perseverance and other skills through ‘fine-motor play’. For students, including those with special needs, the design of games and the process of rule- making are ideal ways to explore ethics. It gives the opportunity to reflect on their own values, motivations and behaviour as well as society’s. This can reinforce the strands within history, geography and SPHE relating to human intervention.

For further information and booking to go ark.ie/events/view/teachers-cpd-gaming-in-the-classroom

!!!! Blog 4 – Chris McCambridge, Special Educational Needs Teacher, Virtually There

Christopher McCambridge is a Special Educational Needs teacher at St. Colman’s Primary School, Lambeg. St. Colman’s Primary is a mainstream school of 400 pupils with two learning support unit classes. Christopher is also an active member of the Belfast art scene. He co-founded the arts organisation Belfast Platform for the Arts (Platform Arts) in 2010, which continues to provide an exhibition space and studios for artists.

In 2016 Christopher and his Primary 6/7 class were chosen to take part in the Kids’ Own Publishing Partnership ‘Virtually There’ project. ‘A virtual artist in residence project which explores the potential for creative engagement between artists working from their studio and children and teachers in the classroom using video conferencing technology’. (Orla Kenny, Creative Director of Kids’ Own Publishing Partnership). Now in their 3rd year, artist John D’Arcy has been working collaboratively with Christopher and his class at St Colman’s P.S as virtual artist-in-residence. 

Away Day – Blog 4

2018 marked the completion of my 2nd Year working as part of the Kids’ Own, Virtually There project.  The two years have flown in and I have found that the pupils throughout those years have been given an enjoyable and unique experience. This project has also helped me to develop creatively as a teacher and an individual. This development was furthered through the ‘creative away day’ that the Kids’ Own organisation offered to all the teacher – artist groupings. Each teacher-artist grouping would be able to organise their own creative away allowing us the opportunity to re-charge our creative batteries, broaden our horizons and prepare for the next project year.

After much discussion, John D’Arcy (Artist) and I decided to take a day trip to Dublin to view a number of exhibitions that we both found of interest. These exhibitions included Land / Sea / Signal at RUA RED in Tallaght and ‘Prototypes’ by Doireann O’Malley, Rachel Maclean ’Just be yourself’ in The Hugh Lane gallery. The exhibitions involved the use of digital technology, an aspect that has been integral to our project.

The journey to Dublin provided us both with an opportunity to reflect on the project from the previous year. Discussing aspects such as the pacing of the individual elements of the project, aspects of planning, pupils’ enjoyment, as well as discussing what we felt worked well or could be improved. This time, especially outside of term time, was invaluable as it allowed us to discuss the project without any other distractions.

In Year 2, the central theme of our project was Hacking.  This word was the starting point from which all other ideas would develop from. I felt this worked particularly well as it meant we could develop ideas from this central theme, allowing ideas to either develop as stand-alone lesson or develop into their own mini-project . This flexible approach, gave me more confidence in allowing each idea to develop at its own pace, with the children developing and realising their ideas across a number of weeks. Thus, allowing for a greater insight into the work. This is an aspect which I hope we further refine, allowing the children to critically reflect on their workings within each session.

During our first two years working together, technology has played an important role within our projects. This year the use of apps had allowed the children to explore hacking in a variety of ways. In one of the mini-projects we focused on the ‘hacking of time’, exploring how we could speed up or slow down different movements from the mundane, the children completing work, to the more exciting, running a race. This mini-project was achieved through the app Hyper-lapse. I felt the variety and use of different apps had engaged the children. These apps were later used by the children to create a ‘coded film’ which the viewer was required to hack, using a code developed by the children during our sessions. Due to an interest in technology, I was interested in viewing these exhibitions in Dublin.

The exhibition, Land / Sea / Signal, was a group show featuring artists, Alan Butler, Gregory Chatonsky, John Gerrard, Nicolas Sassoon & Rick Silva and Santa France. The exhibition brought together these artists whose practices ‘mediated on the materiality of internet infrastructure and the complex socio-political conditions that are embedded within them.’The exhibition examined our modern day relationship with the internet, particularly how we ‘maintain, update and adjust our relationships … and reconfigure ourselves through technologies and with one another.

Image copyright artist Alan Butler - Land / Sea / Signal at Rua Red

Image copyright artist Alan Butler – Land / Sea / Signal at Rua Red

As with any exhibition, there were artworks which held my interest longer than others. In Land / Sea / Signal, the artist Alan Bulter piece was one of these. The artist documented the lives and experiences of the homeless … within the video game, Grand Theft Auto V. Upon first viewing I had initially mistaken these photographs as documenting real people in the outskirts of rundown cities. Once realising my error, I was taken aback by the uncanny resemblance to the real-life and how unfortunate circumstances can lead to these positions for people.

After exploring RUA RED, we moved on to the Hugh Lane gallery to view the exhibitions by Doireann O’Malley and Rachel Maclean.

Dorieann O’Malley’s exhibition Prototypes was a multi-screen film installation exploring ‘transgender studies, science fiction, bio politics and psychoanalysis, AI and experimental music. She skilfully ties these to phantoms of modernist utopias, epitomised by the post-war architecture of Berlin, which serves as a dreamlike scenography for the main, protagonists’ ghostly actions’ [Jury Statement, Edith Russ Haus fur Media Art Stipendium, 2016]

Some of the work of Doireann O’Malley was as a result of collaborative methodology, using a combination of CGI, film and Virtual Reality of interest. This was of interest to both John and I, as we have discussed the use of Virtual Reality as a line of enquire in Year 3 of our project.

Rachel Maclean’s exhibition ‘Just be yourself!’, also at the Hugh Lane gallery, was a series of video installations and digital artworks. Her work uses “satire to critique consumer desire, identities and power dynamics … she parodies fairy tales, children’s television programmes, advertising, internet videos and pop culture … combining her interests in role-play, costume and digital production in works of cinematic collage.

Image copyright Rachel Maclean - ‘Just be yourself!’, at the Hugh Lane gallery

Image copyright Rachel Maclean – ‘Just be yourself!’, at the Hugh Lane gallery

I would like to thank Kids’ Own and their funders for giving John and I the opportunity to organise this creative away day. It has provided us with the opportunity to discuss and critique our project work to date and allow us to view exhibitions that could influence our thinking for future ‘Virtually There’ projects.

Year 3 of our ‘Virtually There’ project is currently underway, and as documented in my previous post, we are exploring the theme of ‘Radio.’ We have developed our own radio identity, WECHO FM. Since my last post, the children have created their own DJ names, such as Smooth T, Aidan Big Shot, Jump Bam Sam and Charley KAPOW to name a few.  They have also used these names to design portraits, using a variety of different materials and techniques, which reflect their radio personalities.

As the project continues to grow and develop, the children are beginning to record talk shows, news stories, weather reports and create music and jingles, advertising WECHO FM and their own individual shows. At the end of the project, we intend to visit a local radio station, where we will have the opportunity to play our content to a live audience.

The ‘Virtually There’ project continues to allow the children the opportunity to express themselves artistically, as well as giving me the confidence to step outside my comfort zone and develop as a teacher.

!!!! Primary Teachers Masterclass at The Glucksman

The Glucksman, University College Cork

Saturday 20 October 2018, 10am – 1pm

Join curator Tadhg Crowley and artist Fiona Kelly for a masterclass that explores our new Digital Toolkit (www.glucksman.org/discover/digital/toolkits) for teachers. The session will focus on the environment and how online resources can enable creative activities for your classroom.

Cost €25. Booking required

For more information go to http://www.glucksman.org/discover/education/teachers

Or contact + 353 21 4901844 / education@glucksman.org to book a place.

Online Ticket Bookings at https://www.eventbrite.ie/e/primary-teachers-masterclass-tickets-48732211356

!!!! Thinking Visual

Briefly tell us the story of your project – What was it about? Who was involved? How did it get started?

Jennie:

In early 2014 I received the Thinking Visual Residency Award, run by Wicklow County Council & Mermaid Arts Centre. I proposed a new type of residency within Blessington Community College, where artists John Beattie, Sven Anderson and myself as project curator would work with transition year students to explore activities that lay between producing new artwork and developing a conceptual framework within which to present it. This residency provided a unique experience for both the students and the school to focus on this process-driven phase of contemporary art production, and highlight vital links between the artist as researcher and students as inventive learners. John Beattie gave a focus to moving image work and Sven Anderson evolved sonic frames of reference with the students.

Sven:

The curator Jennie Guy invited me to take part in a six-week residency programme working with transition year students in Blessington Community College in County Wicklow, in late 2014. Between October – December, I met with the students, Jennie Guy, and the art teacher Turlough Odonnell once a week.

Much of my practice is focused on contemporary sound art practices, so I initiated the project with an energetic workshop based on physically manipulating vinyl LPs. Using blades, electrical tape, and sandpaper, the students made physical marks on the surfaces of records that I sourced in a bargain bin in a charity shop in Dublin. Most of the students had never been near a record before .. and immediately we found ourselves having conversations about media manipulation, the sense of hearing, noise and silence, and what distinguishes noise from music from art.

I spent the next sessions presenting a variety of material to the students – some of it interactive, some of it more based on creating the time and space to listen to and comment on significant artworks in this field. These conversations crossed many boundaries by addressing subjects and techniques that were outside of what many of the students would consider as art. Each week provided the chance for another listening session – and we listened to works by Max Neuhaus, Bill Fontana, John Cage, Alvin Lucier, Christina Kubisch, Sam Auinger, and Luc Ferrari (amongst others).

After one particular conversation about sound installations in public places, the students began to express a strong interest in making a sound installation for their school. We quickly focused on conducting site surveys of the schools grounds (looking for the right site to work into), developing a concept for the work’s structure and content, and going over all of the practical aspects of making such an installation. We invited the school’s principal to the next workshop and the students themselves made a presentation proposing the installation, and asking for permission to construct it.
On the final day of the residency, I spent the entire day at the school working on the installation.

The final sound installation (installed by the students with help from their teachers from art, woodworking, metalworking, and the school’s maintenance staff) is formed by four boards spanning over 40 ft, mounted overhead in the outdoor passageway. The boards are fitted with sound transducers, transforming the boards into resonating speakers. The students choose combinations of sounds from an online database of field recordings uploaded by various sound artists that drift between boards throughout the day (played back from a computer / hardware setup installed in one of the classrooms), providing a backdrop to the everyday sounds taking place outside their school. This piece is still installed outside of the school in early 2015.

Turlough:

Between September and December 2014 Jennie Guy (Art School / Mobile Art School) curated an artist residency in Blessington Community College. The residency consisted of six workshops for the Transition Year students. There are two classes in Transition Year in Blessington, one class worked with artist Sven Anderson and the other class worked with artist John Beattie. Over the six weeks students were introduced to the work of their resident artist, experimental workshops were carried out where students explored the processes involved in Sven and John’s work. From these explorations proposals for works in video and sound were developed. These proposals were then presented to the School Management and ultimately art works were produced with the artists working closely with the students at all times.

What aspects of the project made you smile? What aspects of the project made you feel challenged?

Jennie:

As each subsequent week of the residency went by I looked forward to each residency session as I knew that there would a lot of unexpected laughs generated by each artist’s session. John Beattie really pushed the boundaries of the students perceptions of experimental moving image works. He gave the groups he worked with such freedom that they were able to devise and follow through with their ideas from session to session. Seeing the students achieve such experimental works was really exhilarating for me as an observer and really fun for the students. At times I felt quite challenged at the end of each session in trying to describe what had happened from the artists and students perspective. I knew the ideas and research that the artist was trying to evolve but somehow trying to make it relevant to this student audience I would begin to stutter in my round-up. Turlough O’Donnell the art teacher has a really unique talent of being able to process the ideas the artist was bringing to his classroom and school but somehow contextualise it as a teacher and then re-present each session with great articulation to his students that I felt that I was learning a lot from him.

John:

During my third session with the students, I set a self motivated brief for the day, to give the students an opportunity to experiment with ideas independently using the camera & lens, throughout the grounds of the school. The students explored ideas and methods discussed and demonstrated from previous sessions. At the end of the task, students gathered in the art room, and I projected all images the students had shot large scale for all to view and critique. To my delight, a group of students had created a sequence of images, illustrating one of their peers “flying” steadily, in the air, through the school building. Using a Stop-Motion camera technique, the students discovered an imaginative approach, which later became the central focus of the projects final video. A fantastic moment.

Working with large groups of mixed teenagers can be very challenging to ensure that each individual feels apart of the process. Also, monitoring how engaged students are, and if students are engaging at all. It’s crucial for me that I create that space for students to feel comfortable and confident to come forward and be involved in the creative process. This was the most challenging yet rewarding aspect of the project.

Sven:

There were so many moments working on this project that made me smile. One of the funniest moments occurred when we were talking about the artist / composer John Cage, in particular his composition 4 minutes 33 seconds. This piece is a performance in which the audience (and performer) remains silent for this exact duration of time, highlighting the ambient sounds of the performance space and demonstrating that there really is no such thing as silence – and that many incidental sounds can become ‘material’ when given appropriate focus. We were in the middle of uploading our own version of this piece via a new 4’33” iPhone App – sitting in a circle, listening to the sound of nothing – of our breath, of the creak of chairs, the subtle passing of cars outside. This duration can feel like a long time for a group of teenagers – sitting still, trying not to laugh, trying to stay quiet. One of the students was holding a ‘virtual baby’ / ‘infant simulator’ – one of these fake baby dolls that the students have to take care of, tending to their needs. Suddenly – in the middle of our silence – the baby let out a computerized cry. The laughter that had been hiding behind the silence suddenly broke and we were all laughing, the sound being uploaded to the app to be stored with hundreds of other ‘silences’ recorded around the world.

There were many moments like this – in which our focus on listening, and on the medium of sound, forced us to negotiate with many aspects of space and experience that we would never have had to confront if we were working in a more visual medium. By the end of the residency, I felt that we had a strong group dynamic, and a good understanding of how we could work together as a group both to understand more difficult concepts, and to work towards producing a significant impact on our environment – as evidenced through the successful installation of the sound installation outside of the school.

Turlough:

Seeing the student’s reaction to appearing in the video work really made me smile, particularly because the young girl who became the focus for the main video piece is a very quite student, and she got a real kick out of making the piece. Also the first video piece involved another student being given the power to move chairs with his mind this also was very funny to see his performance in front of the students.

In the sound work shop seeing all the students engage with the artist made me smile. I and the students really enjoyed the field recording trip to Dublin also. On this trip we recorded the everyday sounds of the city; these sounds were later incorporated into a piece of sculpture the students had made in response to Sven’s sound workshop. The whole project / residency challenged the students notions of what is and what is not art and they now have a broader appreciation of what is involved in contemporary art practise.

What insights from the project are worth sharing?

Has anything changed as a result of the project?

Jennie:

I must acknowledge the strength and benefit of forming strong background relationships that substantiate residencies like this. For example, without the backing, support and most importantly the creative vision of Wicklow Country Arts Office and Mermaid Arts Centre this project would never happen. My approach to creating firm and supportive relationships has deepened even more, this does take more time but now that I can see how exciting ongoing connection with schools can emerge from this type of relationship gives everybody involved in this type of project a great sense of achievement. The same approach goes for really involving the artist as early as possible before a project, either in conversation and or doing site visits and being able to communicate as much as possible before a project starts. This project has given a lot of confidence to approach new contexts.
John: I heard from the schools art teacher that after one of our sessions, a usually quite student came up to him and said that the session and work done was; “poetry in motion”.

Another aspect worth sharing from the project, is the careful and considered level of detail carried out by curator Jennie Guy, with the school and art teacher Turlough, to co-ordinate and manage this process. The atmosphere and fundamental creative environment, had been set in place and in motion, making this an extremely smooth and successful project.

I think there is a large number of things that have changed as a result of the project, some measurable, many others not so easy to measure: For the school, Principal, art teachers, and most importantly the students, to experience a sense of what is possible, what can be done, of how to step outside of the school curriculum and produce innovative and challenging work. I feel people’s perspective and perceptions changed in relation to art within the secondary level education system. This also goes for myself as an artist and educator, that we can bring dynamic, relevant, and engaging art practices into the school education system, and produce work and working relationships, where the integrity of project is completed with the highest level of engagement.

Sven:

The project’s structure – established by the curator Jennie Guy – was quite a substantial framework to begin with. I have had experiences with workshops in which the artist is completely responsible for establishing frames of reference with the teaching staff, the school, and the students. In this case, the curatorial framework that Guy established with Turlough ODonnell (the art teacher) set the ground for more adventurous work within the residency – in which I was free to develop my own ideas in response to the students’ interests as they emerged / developed over the course of the residency. The resulting environment (within these sessions) allowed us to move very quickly and to cover quite a bit of ground in six weeks, and the support and exchange with the students, the art teacher, and the curator all felt substantial and easy to balance.

I sense that the impact of having the sound installation – quite a substantial experiential structure – built outside of the school in Blessington marked a significant change in all of our expectations concerning how far we might go with this kind of experimental learning framework. This was not an expected outcome of the project – and beyond the process of producing what I consider to be a considered artwork, our experience working together and learning to ask for a chance to shape or author our environment – in this case the environment of the school – was quite significant. I believe that enabling the students to make a legible mark on their surroundings is a valuable experience in breaking down the borders between self / space (environment) / and authority, resulting in a more active approach to establishing democratic spaces.

Turlough:

The approaches of both artists have given the students great insight into the working practices of contemporary artists. Sven’s work in the field of sound sculpture has the potential to create a greater awareness in students to their surrounding particularly to the sound environment of the school. As a teacher the engagement with both artists has had a very positive effect on my own approach to teaching. I believe that it is very important as a teacher to open the subject up and by getting professional artists into the art room with the students has an energising effect.

I think that students will be more open minded as a result of the project. Some students have even started to explore new media on their own. One group of students created their own video piece in and entered it in a competition called “Youth Connect”. Their work was short listed to 12 which were screened in the Savoy cinema last week. I have no doubt that the video residency with John would have influenced and informed their approach.

Students’ report

Our names are Shona O’Connor and Aoife Mescall, we were students involved in the residency who worked with Sven in the area of sound sculpture.
On the day we were introduced to Jennie and Sven, Sven told us about his area of work and told us what he wanted us, as a class, to learn from the residency. To introduce us to the basics of sound, he brought us in old records with very different genres and sounds and played them on his record player, which he also taught us how to use throughout the day. As an experimental activity, we each chose a record at random and used tape, sand paper and knives to mark and scratch the record to make different sounds and interruptions on the track when it played.

Following up on working with records, Sven gave us the task of making some sort of sculpture using the record covers. The class decided to build a ‘sound tower’ by taping the covers together in various different ways and installing small speakers to the sculpture.

After a couple of weeks, along with Sven, the class came up with the idea of making putting up a semi-permanent sound installation somewhere in the school to make others aware of the sounds around them. We came up with the concept of attaching four small speakers to four long planks of wood that would go up on the ceiling of the shelter outside the first year corridor.

In preparation for proposing our idea to Mr Burke, our principal, we had to plan to tell him what we wanted to do, how we were going to do it and what we wanted to get out of this project. We chose two pupils to help Sven to pitch the idea to Mr Burke and from the very start he was on board with helping us complete the task. Different people were given different jobs that they had to complete as their part-taking in the completion of the project. Some were in charge of preparing the wood for the speakers to be securely installed and others helped in choosing the sounds we were going to play.

At first no-one could really hear the sounds we were trying to make noticeable, so Sven and Mr O’Donnell worked on fixing it and making it louder.
On the last week in the residency, Sven came in and helped us put everything together. Outside Sven helped other pupils feed wires and cables through the wall to ensure we would be able to connect the speakers to electricity, while the rest of the students helped Donal, our care taker, secure the planks to the ceiling of the shelter to be ready to be connected. Other students stayed inside to make a final decision on the sound they were going to play and what went well together. Everything was just about finished when the final bell of the day rang. To thank Sven and Jennie for all their hard work and time they had spent with us, we presented them with a bottle of wine as a small token of our appreciation.

When people were beginning to become aware of the sounds being played, confusion was their initial reaction. They were curious as to where it was coming from, as they were not aware we had been working on this project. However when they got used to it, they listened closely and carefully to the sounds and tried to figure out the type of sound that was being played.

We feel our class really enjoyed the experience and learned a lot about how art is not just in pictures and paintings. We all got along really well with Sven and found it a very interesting and new experience. We were also thought about how interesting it is to stop and listen to how versatile the sounds in a particular environment can be.

Overall we think the project was a massive success and really enjoyed working in such a different area of art.

!!!! Let’s Get Real

Portal Documentation Award recipient project, ‘Lets Get Real’ with Streetwise Animators from the Streetwise Programme, Brothers of Charity Ennis, Co Clare in collaboration with artist Ana Colomer and Music Generation tutor Óisín Ó Cualáin. Supported by the Local Creative Youth Partnership (LCYP) initiative under the Creative Ireland Programme. View the Portal Documentation Award video here. 

Tell us the story of your project – What was the impetus? What was it about? Who was involved? How did you begin?

Ruth O’ Keeffe: Tutor

The project was put in place to create a digital media platform for the learners to explore in the Brothers of Charity’s Streetwise Programme 2023-2024. With funding from the Local Creative Youth Partnership (LCYP), I was engaged as a tutor and we started working with artist Ana Colomer. The primary goal was to cultivate a passion for animation and equip learners with the fundamental skills needed to create their own animated projects. The project offers an intimate insight into the lives of people currently living in Ireland with intellectual disabilities. There is a need to amplify these “seldom heard voices” in order to build empathy and to make our society more inclusive. The aim of the project was to examine human rights in line with respect, equality, accessibility, participation and freedom in society, for all. For example, to have access to education, to make choices in their daily lives, to develop & maintain friendships & relationships, to lead independent & healthy lives. The learners reviewed the United Nations Convention on the Rights Persons with Disabilities, from the National Advocacy Council and choose what was important to them in their everyday life, to inform their storyboards. This specific creative & educational process has been led by the learners at their pace, to convey the message that is paramount to them & their peers.

Ana Colomer: Artist

The story of our project begins with a foundation of mutual respect and successful past collaborations between myself and Streetwise, which set the stage for an ambitious new endeavour. When the young participants were asked about their creative interests, animation emerged as a clear favourite, sparking the idea for a project that would explore personal identity and community perceptions through film. The initial purpose was to create a short animation for the Brothers of Charity advocacy conference, with the theme ‘Let’s Get Real’. As the project evolved, however, it took on a life of its own, growing into a reflective and powerful film titled ‘Who Do You Think We Are?’

The heart of the film addressed fundamental themes of identity, personal rights, and the often-misguided assumptions people make when interacting with individuals with intellectual disabilities. Rather than focusing on the external, this project gave each participant the chance to share their inner lives, dreams, and perceptions, offering a candid look at their values, aspirations, and the stereotypes they face. The film ultimately became a statement of self-advocacy and self-definition, challenging societal misconceptions and affirming each person’s right to be seen as they truly are.

Involvement and support from Zara Starr Madden and the Limerick Clare Youth Partnership (LCYP) made the project possible and proved invaluable. Zara championed the project and facilitated a collaboration with Music Generation Clare, bringing on board sound educator Óisín Ó Cualáin. In Music Generation’s studio, Óisín introduced the young participants to sound design, guiding them through the intricacies of sound editing software. With his support, they were able to make creative decisions about the soundtrack, choosing sound effects and music that complemented their narrative and brought their animated story to life.

From the very beginning, the project was driven by the participants. They shaped the narrative, brought personal experiences to the foreground, and made active choices in everything from the visual style to the soundtrack.

How were the ideas developed and how did the young people, artist and tutor work together?

The creative process for this project was highly collaborative and youth-centered, with the young participants taking the lead in shaping the project’s vision and content from the outset. We had a close partnership, with everyone contributing unique skills and perspectives to bring the animation project to life.

Initial Idea Development

The young people were essential to the project’s inception, deciding on both the type of project they wanted to undertake and the themes they wished to explore. They defined the narrative direction, rooted in their personal experiences, identities, and aspirations, ensuring the project authentically represented their voices.

Ana Colomer – Artist: Facilitator and Skill Builder

My role was facilitator and mentor, presenting different artistic techniques and possibilities that would help the participants realise their vision. Introducing them to methods of storytelling through animation and teaching the foundational skills necessary to turn their ideas into a cohesive narrative. Providing hands-on guidance, advising on technical skills in stop-motion animation, storyboarding, and scene creation. Always maintaining the young people’s ownership of the story, ensuring that the final narrative remained genuinely theirs.

Ruth O’Keeffe – Tutor and Support: Guiding Self-Discovery and Idea Formation 

My role as tutor was to help the young participants articulate and clarify their ideas, aspirations, and dreams. Through discussions, exercises, and prompts, I guided them in exploring their personal interests and expressing these creatively. Together, they identified specific ways to visually represent their ideas, ultimately crafting props and imagery that aligned with the story they wanted to tell. We scaffolded the learners and gave them time & space to gain their confidence and skills in this new medium. With a deep understanding of their needs, we could facilitate interactions that leveraged our collective strengths, fostering meaningful connections and a successful experience for both the artist and the young adults. I also documented the process on a weekly basis, taking photos and notes and liaised with all project partners, as the project progressed.

Creating Visual Elements: Props and Animation Technique

The process of creating props was collaborative and grounded in practical skills:

Continuous Collaboration and Dialogue

Throughout the project, there was a constant and open dialogue among the team. This communication ensured the story stayed true to the young people’s vision while benefiting from Ana’s technical expertise and Ruth’s guidance. Feedback loops allowed the group to refine the narrative and animation to ensure clarity, accuracy, and emotional impact.

By empowering the young people to drive the project while providing the tools, support, and skills necessary to bring their ideas to life, the team created a final animation that was both technically polished and personally meaningful. This process fostered a sense of ownership and pride among the participants, demonstrating the power of creative collaboration and storytelling.

What was your personal experience of the project in terms of successes and challenges?

Streetwise Animators

‘What I did to make my story come to life; we used Greenscreen . Every week my confidence grew. I got the confidence from doing it every week with my friends’. Tara Shannon

‘The storyboard I created is part of my life. I learned about stop motion, sound design & teamwork. I loved working with my friends, Ana, Oisin, Ruth & Trish. Awesome’. Comfort Boseah

‘Our animation film was shown in Generation Fleadh in Galway. There was a big round of applause & it was a big success. We were so proud and it was powerful. We take pride for our animation programme’. Elva Fray

‘Speak up for yourself’ Hannah Cusack

‘I loved recording my friends for their videos, editing with Adobe Premier pro and music production’. Noah Ruiz

Ana Colomer: Artist

Reflecting on this project, it’s clear that the journey was filled with both profound successes and inevitable challenges. At first, we knew we had a meaningful concept, but as the project progressed, it truly “grew legs”—evolving into something uniquely beautiful and powerful. Witnessing the participants’ stories take shape and realising the depth of their insights made us understand just how special this project was becoming. The sense of collective achievement was enormous, knowing that we had created something genuine and impactful despite some limitations in resources and equipment. The final film stands as a testament to their creativity, resilience, and desire to connect authentically with the world. It offers audiences a deeper understanding of the individuals behind the labels and reminds us all to recognise and celebrate each person’s unique identity.

Successes

One of the project’s biggest successes was the collaborative spirit and creativity it inspired. Watching the young participants step into the roles of storytellers, animators, and sound designers was incredibly rewarding. Each person brought their authentic self to the work, which added layers of meaning and connection. The simplicity of using basic tools, like a phone for filming and a piece of green material as a makeshift green screen, demonstrated that creativity and resourcefulness can yield impressive results. We were able to focus on the story and message rather than getting lost in technical complexities, which may have made the final piece more sincere and relatable.

Challenges

There were certainly challenges, most notably the limitations of our equipment. With higher-quality video and animation tools, the technical polish of the final product might have matched the strength of its narrative even more closely. The improvised green screen, while functional, required additional work in editing, and phone recordings had their own constraints. Additionally, since we were figuring out the process as we went along, there was a learning curve that stretched our time and resources. In hindsight, if we were to undertake this project again, we’d approach it with a clearer roadmap, making the process smoother and more efficient.

Ultimately, these challenges only made the experience more rewarding. The sense of pride in what we achieved, knowing we worked creatively within our constraints, made the project’s impact feel even more profound. Looking back, we have a clearer vision of what’s possible and an even stronger foundation for future projects.

What was significant for you about the project that is worth sharing?

Ruth O’ Keeffe: Tutor

From the outset, the philosophy of a learner-led approach was central to our project. Ana facilitated the workshops and embraced this approach, encouraging participants to take ownership of their creative vision. It was inspiring to witness their enthusiasm and engagement as they shared their stories and collaborated on the film’s concept of human rights and what that meant to them in their everyday lived experience. This environment fostered not only creativity but also a sense of empowerment among the learners. Ana, the learners and I had to think differently and embrace exploration to achieve our outcomes.

This journey also saw a fantastic relationship develop between Ana, Oisin, the learners, Patricia and I. We all worked as a collective, all opinions, ideas & feedback were welcome. Ana’s openness and enthusiasm as a facilitator was truly inspiring.
The impact of this project on the participants was profound. Beyond the technical skills they acquired, they gained confidence in their creative abilities and in the value of teamwork. Watching them collaborate, share ideas and build each other up was a highlight of the experience. Many expressed a sense of pride in their work, particularly during the screening of their film when they saw their collective effort come to life on the screen. The experience was not only enriching for the learners but also transformative for me as a tutor. This project highlighted the importance & value of connecting and collaborating within our community. Working with Local Creative Youth Partnership and Music Generation Clare was a privilege and created inclusive experiences for Comfort, Elva, Hannah, Noah and Tara. For me it really highlighted the value of arts in education and provided such rounded experiences to the learners that extended way beyond the classroom.

Ana Colomer: Artist

One of the most significant and fulfilling aspects of this project was the opportunity to work at a pace set by the learners themselves, allowing for a slower, more mindful creative process. Each week at Streetwise became a much-anticipated part of my routine, where I knew I’d be met with kindness, joy, and an openness to creativity. This environment gave us the freedom to revisit scenes, experiment with new ideas, and pay close attention to even the smallest details in the animations. There was immense satisfaction in being able to take our time and truly appreciate each stage of the creative journey together, watching our project evolve with care and dedication.

The connections we made along the way were just as significant. Collaborating with Oisin O’Cualain from Music Generation Clare, we were able to add depth and emotion to the animation’s soundtrack, learning the craft of sound design alongside the learners. Inviting Cian and Edel from the Arts in Education Portal further connected us to a supportive network that valued and amplified our work. And then there were the unforgettable experiences of traveling together for various showcases—going to Dublin for the Ballyfermot animation showcase, to Galway for Gen Fleadh 2024—each event adding its own excitement and sense of accomplishment. For the learners, these trips were great adventures that enriched their lives and brought a sense of pride in their work.

This project reinforced the idea that the creative process is just as important as the finished product. Every interaction, collaboration, and milestone contributed to a shared sense of achievement and community. It’s incredibly moving to see this journey impact the learners and knowing that it’s only the beginning makes it even more exciting. The project became a reminder of the power of patience, connection, and the joy that can come from honouring each person’s unique pace and voice.

Has anything changed in your work as a result of the project?

Ruth O’ Keeffe: Tutor

This experience has inspired me to continue supporting the artistic expression of the individuals that I support. This project demonstrated that when we provide the right environment, one that values collaboration, creativity, and inclusion, extraordinary things can happen. I really value the partnership I formed with Ana through the academic year and loved the digital media approach for this project. I look forward to implementing these skills in future projects. I am excited about forming further partnerships with an emphasis on arts in education, because I can really see the value from working with Ana and Oisin as a collective on this project.

Ana Colomer: Artist

This project has profoundly influenced my approach to work, reshaping not only how I view the creative process but also the values that drive it. One of the most important insights has been realising that a story’s true worth comes from honesty. Technical skills and workflows are important, but it’s the authenticity behind a story that resonates most deeply with people. This project taught me that while working quickly can be efficient, it often doesn’t allow the time needed for genuine reflection—a crucial ingredient for a story with depth.

I also discovered the importance of creating space and time for individuals to find and express their voices. This slower pace allowed each person to explore their own perspective without pressure, resulting in richer, more meaningful contributions. Watching the learners interaction with Ruth and Trish, I learned the value of active listening, engaging without assumptions, and paying close attention to what’s said—and unsaid. These skills allowed us to create an environment where everyone felt heard and respected, which ultimately brought out the best in the project.

This experience has inspired me to integrate more patience and intentional listening into my work, understanding now that these elements foster a collaborative process where authentic stories can emerge naturally.